Setting your park up with some healthy females and a couple of stud males will bring in plenty of young to sell off for a couple hundred bucks a pop. Ostriches in particular seem to produce young the fastest. It's a little unclear whether these animals are finding good homes or being sent to the slaughterhouse, but at least there's some cash in my pocket. Thankfully, when any animals have the lucky fortune of becoming proud parents, I can sell their child to the highest bidder. I'm one of those money grubbing theme park tycoons that mostly cares about the bottom line you see. Now, I'm all for making money at my parks. When it comes to cash crops, there's probably nothing like breeding animals. They aren't fast, but when planned out to traverse enough enclosures they can be pretty exciting for park guests and bring in a good bit of cash to your park. These are simple rides that run flat along the ground but have the added touch of being able to move right through animal exhibits for a fun safari style adventure. On the better side, Wild! mixes rides and enclosures together in a more meaningful way with safari jeeps, elephant rides, and the like. I guess the one thing that this adds to the game is the ability to create some truly wacky rides and enclosures that intermingle more intimately than a speeding train and an antelope normally would. I guess I'm not an expert in animal behavior, but it seems that in most cases animals would probably run into a corner and crap themselves from the stress when a roaring train accompanied by screaming humans flies by at 90 miles per hour. Roller coasters being too close to enclosures doesn't seem to spook out any of the animals. What I find the most interesting is that ride placement and park design doesn't seem to make a difference. It's not really much of a game, but at least provides a diversion every now and again. When an animal is loose in the park (or the occasional mini-challenge will require you take part in a tranqing exercise) the view will switch to a gun mode where you're suddenly flying around in a helicopter with a tranquilizer sniper rifle shooting at animals to put them back in their cages. So far this hasn't happened to me, but should it, I'd be ready with the new tranquilizer gun mini game. The biggest worry is that some of your creatures might accidentally escape their enclosures should the fences fall into disrepair. As it is, it's simply not a challenge in the slightest. Microsoft's Zoo Tycoon (which has sold a trillion zillion copies) isn't the best game in the world, but even it brings a higher level of simulation and management to the subject matter and includes specific needs for animals in certain climates (though a tad bit too specific I do admit), several different options for enclosure walls, and more. None of the hippos I put into my attractions ever actually went swimming anyway. Similarly, animals don't seem to care about terrain levels or if there's actually water in the enclosure. As far as I've been able to figure out, you can stick an animal in any environment with any amount of foliage and it won't matter much as long as the enclosure is big enough. RollerCoaster Tycoon 3: Wild! includes enough to be satisfying on a superficial level though those looking for any real enclosure design aspects might be a bit disappointed. A new lion show and This translates into a lot of new stuff with which to ornament parks. Make your own art, put pictures of yourself in the gameā¦ it doesn't matter which.
Also included are new billboards and customizable shops (which will be the first introduction to in game advertising to those that have an Internet connection and want them) which you can place any image on that you want. Players will have a variety of animals to build enclosures for along with a bunch of new rides (everything from awesome new coaster types to gentle safari rides) and two new themes. For the most part, the expansion is good.
#Game studio tycoon 3, parent review series#
It's one of the few amusement park types left untouched by the series up until this point. I wasn't particularly surprised when Atari and Frontier announced the next expansion would tackle the task of building up a theme park based around animal exhibition. This expansion, like the first, adds a bunch of new content and improves some of the older features as well creating an even more complete amusement park simulation.
The parent product covered a lot of bases already with so many themes and rides and the first expansion brought in the world of water parks (which was a lot of fun) and now this latest expansion called Wild! adds in some gameplay that those who play Zoo Tycoon will be familiar with. It's not that I'm complaining, I'm just curious how many more viable ideas Frontier is going to come up with to expand RollerCoaster Tycoon 3.
I'd like to know how many different types of amusement parks there are in the world.